Post by Admin Account on Jan 6, 2013 13:39:25 GMT -4
HISTORY
COMMUNITY
HUMAN FORM
ANIMAL FORM
STRENGTHS
WEAKNESSES
ABILITIES
INFECTION
TRANSFORMATION
AGING
MATING
Unlike most Were's who have been around for thousands of years American Werewolves, or better known as the Common Werewolf are relatively new. The very first Common Werewolves, Harper Valley's resident Tonkawa tribe, were created not because they wanted to be closer to nature or worship a certain god, but to kill Vampires. After the Original Siblings destroyed their village the wolves were born and the start of the American Vampire/Werewolf war began. Though they are slightly smaller and their bite is weaker than their cousins, namely WereCats and WereBears, they were specifically designed to hunt and kill Vampires, giving them extra speed, strength, and more potent venom. Even after the Vampires were driven from the area the tribe made more and quickly the species thrived until the Originals sought out to eradicate the whole Were species, wolf or not.
In early Europe long before the Tonkawa and the Originals a separate group of Werewolves were created by the original Werebear for unknown reasons. Though they are much older than the Tonkawa wolves their numbers are extremely rare as their creator has hunted and killed the majority of them and still does so to this day. The European wolves are actually very different than their younger counterparts. The European wolves are much bigger, extremely vicious, and have a long history of violence and bloodshed with not only other species but with their own as well. To most if not all supernaturals they are to blame for the supernatural war in Europe between 600 AD and 1,110 AD. The first generation of these beasts are responsible for the bloodshed and is the most dangerous generation. They are still around but are not open to be played. Third generations are available and still like their ancestors but unlike the first generation they are not as animalistic and have better control over their wolf urges.
The titles Common Werewolf and European Werewolf are present to differentiate the two types of wolves and of course signify where the two separate curses began. Though very similar in most aspects the European wolves are a separate type of Werewolf and do have some of their own qualities that actually differentiate the were in both their wolf attributes and history enough to require permission from staff. There is a limit to how many European Werewolves we will currently allow at once and once that quota has been filled they will be considered off limits. If you do not ask permission and request the information then your Werewolf will be considered the Common Werewolf.
Your character doesn't have to be American in order to be our common, 'American' wolf. Your character also doesn't have to be directly European to be a European wolf but due to their history their ancestors will be from Europe.
In early Europe long before the Tonkawa and the Originals a separate group of Werewolves were created by the original Werebear for unknown reasons. Though they are much older than the Tonkawa wolves their numbers are extremely rare as their creator has hunted and killed the majority of them and still does so to this day. The European wolves are actually very different than their younger counterparts. The European wolves are much bigger, extremely vicious, and have a long history of violence and bloodshed with not only other species but with their own as well. To most if not all supernaturals they are to blame for the supernatural war in Europe between 600 AD and 1,110 AD. The first generation of these beasts are responsible for the bloodshed and is the most dangerous generation. They are still around but are not open to be played. Third generations are available and still like their ancestors but unlike the first generation they are not as animalistic and have better control over their wolf urges.
The titles Common Werewolf and European Werewolf are present to differentiate the two types of wolves and of course signify where the two separate curses began. Though very similar in most aspects the European wolves are a separate type of Werewolf and do have some of their own qualities that actually differentiate the were in both their wolf attributes and history enough to require permission from staff. There is a limit to how many European Werewolves we will currently allow at once and once that quota has been filled they will be considered off limits. If you do not ask permission and request the information then your Werewolf will be considered the Common Werewolf.
Your character doesn't have to be American in order to be our common, 'American' wolf. Your character also doesn't have to be directly European to be a European wolf but due to their history their ancestors will be from Europe.
EUROPEAN WOLVES: 2/5
COMMUNITY
One of the only species known for their large packs, you can find at least one, if not more in almost every city in most states. Since there are sometimes multiple packs in one area, most common in the most populated cities, it is hard to differentiate clans by using their location like Magi. If large enough the clan will often times name the clan after a important leader/figure, a family name, or after the founder. Smaller ones in less populated places refer to their location. Besides the Tonkawa tribe, the most famous group among the species is the Caine clan who settled in the area now known as Harper Valley and fought in protecting the people from other supernaturals in 1864.
HUMAN FORM
Werewolves in their Human form look just like a normal Human, though sometimes their canine teeth are more extended then a Humans. When the shift however their bones twist and shift and give them a more wolf like appearance.
ANIMAL FORM
Their nose and mouth jut forward to create a wolf snout, their teeth growing into fangs, and their eyes turn into a golden amber. Their nails grow and their hands and feet grow pads and shift into paws. Their spine extends out and becomes a tail. Their ears become long and pointed. The body becomes covered in long, thick fur.
However the more in control a wolf becomes the more human like they can become. With the younger (newly turned) wolves appearing almost completely like a wolf while the older ones can vary between the more classical werewolf (slightly apish, strong forelegs, upright) and complete wolf.
European wolves take on the same shape as older, Common wolves; in the upright position and are slightly larger.
However the more in control a wolf becomes the more human like they can become. With the younger (newly turned) wolves appearing almost completely like a wolf while the older ones can vary between the more classical werewolf (slightly apish, strong forelegs, upright) and complete wolf.
European wolves take on the same shape as older, Common wolves; in the upright position and are slightly larger.
STRENGTHS
Much like that of a wolf, Werewolves have superior hearing, smell, and sight, even in human form. Their sense of smell being their greatest attribute. They are extremely strong and can bust through most things. Though they are not as graceful and their reflexes are not as fast as a Vampires they are still better than that of a Human, making a Werewolf a force to be reckoned with.
WEAKNESSES
Silver, being the most effective, burns the Werewolf's skin like acid but doesn't immediately kill it unless entered into the bloodstream and then is able to travel to the heart.
Although the full moon triggers a change in the lycan, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werewolves cannot control themselves when they shift depending on how they shift. If they shift during with the moon they cannot be stopped. When they shift from anger they aren't in control they are after the blood of the person who angered them but they can calm down and gain control if experienced enough. If they shifted during an intimate encounter they do have a degree of control and can be soothed by their lover.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Werewolves. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the European Werewolves reign. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons.
Although the full moon triggers a change in the lycan, it can also be triggered when provoked or angered and for some even during an intimate encounter, causing a bad encounter on whomever decides to be around them during the transformation.
Werewolves cannot control themselves when they shift depending on how they shift. If they shift during with the moon they cannot be stopped. When they shift from anger they aren't in control they are after the blood of the person who angered them but they can calm down and gain control if experienced enough. If they shifted during an intimate encounter they do have a degree of control and can be soothed by their lover.
Though originally used for Werecats, Wolfsbane became a popular sedative for Magi against Werewolves. Since little was known about the Werecats the herb was given the name Wolfsbane and surfaced among Magi as a very successful tool against the Were species around the time of the European Werewolves reign. Now it isn't as widely known but is still used today by Magi and even Weres alike and is still a very effective way to subdue or if given massive injections kill a were. When under the Wolfsbane toxin the Were becomes weak and disoriented, their anger becomes uncontrollable but depending on the amount given are too weak to fight back. Currently this is a known way for vampires to subdue the were but Magi and Were's themselves have also been known to use this for personal reasons.
ABILITIES
In both wolf and Human form, Werewolves are able to communicate and in some cases control their smaller ancestor wolves. They also have the ability to communicate with other Werewolves telepathically in wolf form as well.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. However, Werewolf venom is even more painful than Werecat venom and lasts slightly longer in the bloodstream, leaving the Vampire or Hybrid extremely weak and vulnerable with massive amounts of blood intake being the only cure. Shifters experience the same amount of pain and weakness but the venom eventually leaves their system within a few days. Without blood the damage left by a Werewolf bite of either of these vampiric species will take time to heal but will not be fully recovered until some blood is ingested. Two to three days for a Vampire and up to a week for a Hybrid depending on the amount of damage dealt.
A Werewolves blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
Their venom cannot kill Vampires nor can it turn a Hybrid or Shifter. However, Werewolf venom is even more painful than Werecat venom and lasts slightly longer in the bloodstream, leaving the Vampire or Hybrid extremely weak and vulnerable with massive amounts of blood intake being the only cure. Shifters experience the same amount of pain and weakness but the venom eventually leaves their system within a few days. Without blood the damage left by a Werewolf bite of either of these vampiric species will take time to heal but will not be fully recovered until some blood is ingested. Two to three days for a Vampire and up to a week for a Hybrid depending on the amount of damage dealt.
A Werewolves blood is potent to a both species, causing a gagging sensation to over come them and leaving a bitter taste on their tongue.
INFECTION
If bitten by a Werewolf or if the lycan infected blood enters your bloodstream one will go under the lycanthrope transformation within the next cycle of the full moon. However, the lycanthrope virus can be reversed. One must take the antidote before the next full moon cycle, and therefore not undergoing the transformation. For European wolves infection through bite isn't as easy. Like Werebears it is EXTREMELY difficult for one to be infected through bite, mostly due to the fact most don't live long enough for the infection to take place but also because their venom wasn't designed to kill like the Tonkawa wolves.
In the case that one is born with the lycanthrope disease there is no cure. Almost all 'European' wolves were born and it is the only way they are guaranteed to receive the lycan gene. If one is born from two parents with the lycanthrope disease then they will be a Werewolf. If only one is a lycan then there is a 50% chance of being a Human or wolf. The possibility of being born Human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werewolf them self.
In the case that one is born with the lycanthrope disease there is no cure. Almost all 'European' wolves were born and it is the only way they are guaranteed to receive the lycan gene. If one is born from two parents with the lycanthrope disease then they will be a Werewolf. If only one is a lycan then there is a 50% chance of being a Human or wolf. The possibility of being born Human is at its highest chance if the trait is inherited from a grandparent or two, leaving only a 5% risk of being infected. In the case of an inherited lycanthropy disease it doesn't manifest until the child reaches puberty or a tragic even may also trigger the event.
In very rare cases someone can gain the lyconthrope gene by being cursed. Only skilled Magi can perform this and usually it is a form of punishment but in certain cases individuals can choose this if one cannot find a Werewolf them self.
TRANSFORMATION
A Werewolves transformation is a painful one, though most begin to enjoy the pain because it happens so often. The first transformation is the hardest, being the first time their bones shift and twist to get transform into their new form. It starts when their body temperature spikes, making them feel extremely hot. They become covered in hair and their muscles bulk up to size.
All wolves are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the werewolf is the easier it is to control the shift.
Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins.
European wolves can shift much faster in any circumstance. The transformation still takes some time and isn't an instant change and is when the wolf is their most vulnerable. If they are successful in shifting however they are known to be a force to be reckoned with.
All wolves are forced to change with the moon but sometimes anger or an intimate encounter can trigger a change as well, though the older the werewolf is the easier it is to control the shift.
Angered shifts are faster and more exhausting because of the adrenaline coursing through their veins.
European wolves can shift much faster in any circumstance. The transformation still takes some time and isn't an instant change and is when the wolf is their most vulnerable. If they are successful in shifting however they are known to be a force to be reckoned with.
AGING
Werewolves age normally. However there is a way for them to become almost immortal. Children born with the disease and 'European' wolves are automatically immortal.
MATING
Werewolves can mate with Vampire-Human Hybrids, Shifters, Humans, and of course other Were's. All cases ending in either a fully Human, Shifter, or Werecreature child depending on which parent's genes are stronger. Mating with a Werecat will cause a 50/50 chance of having either a Werewolf or Werecat and the same goes with Werebears. However they cannot mate with Vampires. If a Werewolf female mates with a male Vampire the DNA between the two would cancel each other out and thus eliminating chances of reproducing a Vampire-Werewolf hybrid or any child at all.
Werewolves inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the wolf ages.). It is possible to mix and match traits.
-Vampires: Werewolves who mate with Vampires gain immortality(for turned weres) and increased strength and speed, at the cost of control when in their wolf form. This side affect can vary depending on if the vampire is a veggie or human drinker, human blood having a stronger effect.
-Hybrids: Werewolves mating with Hybrids only gain immortality(if turned).
-Shapeshifters: Werewolves mating with shifters gain increased control over their changing. Given time they can become almost identical to a shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werewolves strengthens both of them, increasing their speed and power and unlike a vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a Werewolf who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werewolves also become stronger than their mate, so they are always the strongest in the pairing.
Werewolves inherit traits from their sexual partners. These traits vary on the species of said partner. Given time they will fade (the time it takes for a trait to fade becomes longer and longer as the wolf ages.). It is possible to mix and match traits.
-Vampires: Werewolves who mate with Vampires gain immortality(for turned weres) and increased strength and speed, at the cost of control when in their wolf form. This side affect can vary depending on if the vampire is a veggie or human drinker, human blood having a stronger effect.
-Hybrids: Werewolves mating with Hybrids only gain immortality(if turned).
-Shapeshifters: Werewolves mating with shifters gain increased control over their changing. Given time they can become almost identical to a shifter only have less control and they still must change on the full moon.
-Werewolves/Werecats/Werebears: A mating between two Werewolves strengthens both of them, increasing their speed and power and unlike a vampire does not affect their level of control.
-Natural-born Werewolves/Werecats/Werebears: If a Werewolf who is turned mates with one who was born, their immortality along with the addition to strength and speed transfers over.
Werewolves also become stronger than their mate, so they are always the strongest in the pairing.